- Ability to zoom in on the playing field, not only when placing a tower. - In-game music. Not only the menu. - Possibility to reach the Options menu without surrendering. - And of course, even more maps! (The existing 30 is plenty enought, but one can't have too many maps, right) ^^
Aside from that, this is among the greatest TD games in the App Store. I just bought it, and I can't stop playing!
Sincerely/ Herr Sebbe
PS: Seems I'm the first to post here, aside from Chad? :P
Hey Hey!! - I agree on the zoom-in the battlefield part. - Maybe add a better indication of towers that you've upgraded graphically - More towers wouldn't hurt :)!! - More maps :) - More bad guys :)
One of the greatest TD game out there and one of my top apps.
Tower descriptions are in the Statistics book. But I will add them to the help as well.
I plan on improving the graphics, focusing mainly on the towers including different graphics for different levels. This seems to be the #1 complaint. I can do do just ok when it comes to graphics... I'm a much better programmer.
Zooming/Panning was originally planned (and was working at one point) but was cut out from the advice of my main tester... he has since been fired. :)
There is also internal support for larger maps, but that requires zooming/panning... so these might be introduced.
I haven't received much feedback so far, so these few constructive (and nice!) comments here really make my day! Thanks!
Beautiful game! Best of the TD bunch by far. It really has to hurt to see fieldrunners send out a game as overly simplistic as it is while you have all these awesome game modes, over 8 towers, speed control, bombs, tons of enemies and smooth stuff like the bar on top with the upcoming waves. Very nice. I hope you make a decent amount of change on this game.
My suggestions. GET RID OF the sound effect when you lose. It makes me want to throw my iphone against the wall! It's the most frustrating thing in the world to lose, but then to hear that little girl! AGH! Panning and zoom, as other people mentioned. VERY IMPORTANT: Make everything in the top right larger or more clear. It's kind of annoying to have to squint to see the gold.
Otherwise, fantastic game. I've been addicted to it for the last week.
Hey I love this game but I need some help on a level. I have not found any instructions or info on how to combine the towers to increase firepower - also I would like to know what each tower does and how to maximize each of their potential
The only thing I don't understand is how do you pass the "Primordial Push" level? Some waves run so fast that nothing takes them - arrow towers, electric towers, poison and so on are great, but they can't stop that large amount of quick monsters.. any ideas? :)
First, thanks for all the positive comments everyone. You've convinced me to try my best on the update. I was feeling a bit down, knowing I had a lot more gameplay than Fieldrunners but seeing everyone put my game down because of the graphics.
Ok, so I've decided to do the following:
Add zoom/pan, with an option to turn off auto-zoom when dragging a tower. Merge the pause/menu button, and give options to change sound levels in the game, as well as a "restart" option. Add some more achievements, and change the graphics. Change the loss music (the evil girl). I really like this, but I've had bad feedback (even from my testers). Move the levels/waves into files... this is for the secret feature.
And finally, the main objective, graphics graphics graphics. I've got some ideas, but it will take work because my game is right at the memory limit. Most people don't realize that this is why Fieldrunners only has a single enemy visible... they ran into the memory limit. It is also why their game crashes (and they try and blame Apple and tell the user to reboot). My game was designed to fit comfortably under the memory limit, and even if it *does* receive a memory warning from the OS, it turns sound off so you can continue playing. But I digress into ranting... :P
I'd have to replay the elemental levels to remind myself what the strategy is. But are you talking about the huge numbers? Use earth and fire towers. Remember, earth elementals are immune to earth towers, and so forth with fire elementals and fire towers. So you will need both. Electric towers are also useful to an extent... but electric only hit 3 (and electric elementals are immune).
If you are talking about very fast single mobs, use high powered single shot towers such as a cluster of arrow towers or 1-2 wind towers. And don't neglect ice/water. They are useful in slowing down some mobs long enough to kill them. And if all else fails, save up some snowflakes.
hey mate Excellent game!! I bought both this and fieldrunners - whilst fieldrunners is great fun for about the first 5 times you play it, once you work out a good strategy and beat it, that's the end of the fun, due to the single map and unvaried enemies. Besiegement on the other hand has given me heaps of fun and still is :)
The changes I would most like to see are - Auto-zoom when placing towers able to be turned off - Ability to zoom/pan with pinches(loved this feature of fieldrunners) - The graphics aren't great but definately aren't bad: I reckon you should have it on your 'to-do' list, but have it down the bottom as it isn't really a priority, in my opinion.
hi i like your game. it's much better than fieldrunner (which i saw on an other iPhone). It's very interesting to try different strategies to beat the maps.
some things: - When i'm listening to a podcast or some music i would like it to continue and have no game sounds. - It would be nice if i could select an enemy an see its statistics (speical ability, life, name etc.) - For me the graphics are ok, because i like the gameplay.
It is supposed to let ipod continue to play... at least it used to. I'll look into this.
I always wanted to be able to select mobs too... the problem is, it is hard enough selecting towers. But with the zoom, it might be feasible to select mobs also. I'll see if I can add this, but it will be low priority.
Loving the game -- have spent a huge number of hours in the last day playing it. The graphics don't bother me at all (I wouldn't even realize they were something to be criticized).
I tried Fieldrunners after playing this, and Field held my interest for about two minutes. No comparison at all.
My one complaint: The difficulty goes off a cliff (or should that be up a cliff?) when you get to the Heavy Metal map. I've replayed it dozens of times, making little progress. I don't mind that, but it is discouraging to have some really easy levels I could zip through in one try, then to hit this map that seems to require me to have a much more in-depth understanding of the game than I've acquired yet.
It would also be helpful to be able to select a "type" of mobs, it isn't necessary to select a speciefic mob. (I'm not so interested in the life of a special Mobo but in their general atributes.)
Hey Chad, I left a comment on your latest blog waiting for account activation for the forum. I just want to congratulate you on a fantastic game. I played Mote-M when it was the first TD on the iPhone for awhile and I thought it was a decent first stab at the TD genre but was very very basic and bland. Fieldrunners comes along and was the first to capture my interest and time. The graphics and art style was very unique and gave it a fresh feel, which I'll admit did mask some of the things I really want. Regardless, I played it a ton and I now have one of the highest scores so far on Fieldrunners according to their forums. I felt like I had to stay with Fieldrunners until they FINALLY release some more content (which is taking quite some damn time). About a week or two ago I scanned through the Apps and found your game. I read all the content it had from your description and sounded impressive but I looked at your screenshot and the graphics actually made me think twice about your game. I thought "Hmmm is this just some Joe Shmoe failing another attempt at a TD game?" So I overlooked it and moved on. So today rolls around and honestly, you can play Fieldrunners only so many times... so just for kicks I went to your blog to see what's up. The first thing that caught my eye was the fact that you not only had confidence in your game but also a swagger. So I said, "What the hell, im bored with Fieldrunners... their update is taking lightyears... okay I'll buy his game."............ Man you've done it bro. Ive played tower defenses ranging from WC3 mods, to Desktop Tower Defense, to iPhone TD Apps and yours is just a dream come true. All the modes! The tower variety! The challenge! Online Highscores! Multiple lines! Sub-Bosses and Bosses! Seriously Chad, in my own little world im tagging your game as the best TD i've ever played across any platform. Okay okay, YES the graphics can't touch Fieldrunners as of right now.... but honestly they aren't bad at all! I'm 100% satisfied with what you've come up with, this is a true gem man! I understand that you're working on improved graphics which is just icing on the cake. Sure you're not known for your graphics but you said it right, your coding is amazing bro. And I know that with improved graphics comes possible memory issues and that will be a tough thing to juggle. I hope you stick with this project for a good while, you've really got an amazing game. As for suggestions I'll need to actually play it a few more times and fish for some ideas but two things i did think of were 1) How about an endless mode? With each cycle of waves increasing in HP/Speed/or whichever and 2) How about on the 50 Waves and (if included) Endless mode could you give us an option to chose from the maps used across every chapter in the story mode to chose from? That would be an awesome idea I think to give your game even more variety then it already presents. I'll continue to show support on your forums and feed ideas as they come to me. I know this comment is long as fuck but im just stoked to see this game finally arrive. It's kickass man and i'll spread the word around the folks I know. Keep up the good work!!
Thanks Jeffrey! It is comments like this that keep me going. Sad but true: I could make more money working at Wal*Mart right now. :P (But lets hope that the gfx I'm working on change that!)
I have something better planned with the maps... and it might include endless mode. You'll have to wait and see (but mainly to make sure I can actually do what I plan!)
Heavy Metal seems a bit tough for some people. It is a harder but fewer enemy map. So concentrate on harder hitting single target towers. I'd suggest a poison tower at the entrance. Poison towers do way too much damage for how cheap they are, it is just that you can't stack them. But since there are fewer enemies, they work great. And earth towers at intersections always work great. If you are mazing, it is a bit harder. Create a maze that bends in on itself and place earth towers at the turn-around (so mobs go along 3 sides of the earth tower).
Great Game, and great value too. I played Fieldrunners and the other TD games too, and I have to say that this is by far the best one out there, and I have always played TD games in the past. Great replay value, and the Achievements add a lot to the game too, great choice, I remember when I first played Wing Commander trying to get all the medals and the different decorations, and it also reminds me of Balloon Invasion.
Definitely more maps (story and challenge) and achievements, and a zoom functionality. The ability to click on the enemies to know what they are is nice too, but I'm not sure where u would display the stats.
Frankly, the graphics don't bother me very much, its the game play that matters and its been what I have been playing all nite.
Oh Chad, just another thought man. What do you think about actually seeing a visual change in appearance of the towers per upgrade? Like a tiny addition or more height. Just a thought =P
6 different tower "looks", one for each level, is planned. On top of the graphics being 2x as large (so they are sharp when you zoom in). I'll post pics here when I actually render them out. :)
I absolutely love this game! It's amazing! It's every TD fan's dream of a game on Ipod touch/Iphone. w00t.
This game beats Fieldrunners hands down. That game has not depth and the tower upgrades are a joke.
I'm still trying to beat Besiegement's Primordial Push @ Level 7 Maze and Steel Plated @ Level 5 Free Path, for the Gold. They're tough cookies to crack and I'm just an average joe trying to finish the game. Any hints would be great.
Like Jeffrey, I've had my fair share of TDs and this one rocks hard. Keep up the great work!
That's what im talkin about man! I'm lookin forward to seeing pics. I really hope the new updated graphics can win over more of those fieldrunner fans. I was one for a gooooood while, but they have NO CLUE what their missing. I had shown a good friend of mine who also likes a good TD and told him to buy it, he did and loves it too. I can't praise this game enough man. I'll make sure to throw in more suggestions as they come to me. If there's anything I can do to help you can shoot me an email at LSUtiger73@aol.com. Keep it up bro!
Great game man, been reading this and the fieldrunners game and they both have updates coming with big changes, hope they both continue to be great in their own way.
What I want to see in the future is: - Bigger maps in the future - More towers of course, maybe be able to upgrade them in different directions rather just aways a direct upgrade. -Towers that you can put on top the path, maybe a spike trap would be cool.
As for level Heavy Metal that people are having trouble with. It took me a while to beat it, and single hard hitting towers did NOT help. I found the best stratgey was electric towers near the entrance and water tower to slow them down. You have to use the frost orb a few times in the beginning while your still building but after a bit it becomes rather easy. I have not tried Primoal Rush yet , when I find a winning stratgey for it I will post it.
More tower and upgrade ideas take mostly from the many Warcraft 3 games I've played
- Trap towers: explosive, cage, spike. Lay along mazes or right on the path. They do direct damage to anything that walks on top. - Long Range tower. One that can basically hit from anywhere on the map, usually like a sniper. I think that was kinda the idea of the wind tower but would be nicer to have a much longer range. - Buff towers: Speed, Damage, Range. Increases the towers around them stats. - More Area of Effect towers please, they are a lot of fun. - Death tower: Long Cool Down but curses one of the enemies that after a while will explode and cause damage to enemies around it.
I can think of more towers later but these are the ones I want to see the most.
I think Chad's got all the tower types covered... I mean sure maybe I can think of a few others, but they'd be just hybrids of what is already in the game. Now I do like Wulfsige's idea of Buff towers, that'd be pretty cool. Or maybe you can make a tower that's actually a small Castle/Keep that takes up 4 tiles in a "2x2" shape. And on the upgrade screen it has several different options to upgrade. Like upgrade it's arrow attack dmg from the archers within. Or upgrade it to have catapults. Kind of make it the ultimate tower but at a hefty cost to both build and upgrade. I'm no developer, but us fans of your game are just here to jog your mind and throw you stuff and see what you think. Some stuff we come up with may not fit, or may unbalance the game. Im just glad to see that we're having some fans supporting the growth of Besiegement. Im pretty pumped for your update.
What would be killer awesome is if (and im reaching way out in left field here...) we could come up with some way to incorporate some form of multiplayer.... like cooperative play via WIFI or 3G if feasible on your challenges. OR even better, if there was a competitive mode. Where lets say each of the two players has a castle on their respective sides of the screen. You build your towers to defend your castle, and out of your castle comes waves of guys. And with the gold you accumulate you can either choose to build/upgrade your towers OR upgrade the waves of enemies you're sending towards your opponent on the other side of the screen. Would this work? Hell, i have no fucking clue, im tired and probably not making much sense. Again just throwing random stuff in the open. Again keep up the good work Chad. You're game is #1 TD out right now, hands down.
Dear Chad, first of all thank you very much for your game! It is GREAT! And of course it is the best of all TD games available for iPhone. I and my girlfriend spent a lot of time playing this game, but we can't beat the 9th level GOO BUSTER for about 1 week of everyday tries. I think it is too hard or maybe we can't imagine the right strategy for it. The 16th wave kills us without any chances. Could you please be so kind to give few advices to us and to other people, who will probably have thу same problem soon?
3 Earth towers, one for each color. Place them on a sharp corner and upgrade them to at least level 3. Lots of fire towers as well. The level is all about area-of-affect damage. Water towers can also help to an extent. And make sure you have 3 bombs/snowflakes available.
Quite a few people struggle with Heavy Metal, and I'm not sure why. It is so easy... :( But I do realize that it might border on too hard for the middle of the story line, so I plan on making it slightly easier with the update. There are a few rounds near 15 or so that I think is where people lose.
I also will try and make a easy/normal/hard option, which will also affect scoring (80/100/120%). But this is still up in the air.
I just beat the Goo level, not that bad tbh. I tried once on the last level and was like wtf do I do there, not many places to build.
Heavy Metal was a bit tough for a while, but that's when you learn that if a tower has AoE it is 10 times better then the ones that don't, Might be a bit of a balance problem with that Chad since I've noticed many towers are just not nearly as useful as earth and lightning. Also maybe have posion hit every enemy once so they can all get poisoned and take damage, because the way it is now, it's pretty useless.
Well, I did spend quite a bit of time balancing the towers. Earth towers will actually do less damage when more enemies are hit... basically, the first enemy is hit for 100%, the next one 90%, the next 80%, and so forth. And Poison towers are actually a bit overpowered... in certain situations. They do incredible amounts of damage to a single target. So for levels where there are lots of bigger enemies (Heavy Metal, Big Boss Challenge), they work very well. I spent quite a bit of time with spreadsheets and playing (lots and lots of playing). Everything is pretty balanced right now. The Ice tower might see a boost for the update tho.
It maybe just me then because I just haven't seen a use for putting down a poison tower yet, even in Heavy Metal. The only one I think it would be useful is the the big boss challenge that you are stated. I noticed the thing with the earth tower when I was doing my first attempts on the big swarm. Arrow tower seems pretty balanced for the price, might be that fire could use a small boost, even at level 6 it doesn't seem to be hitting that hard.
Don't get me wrong I complain only because I do like the game a lot, I would only notice these small things when I'm constantly playing the game, it's a great game. Thanks for all your work.
i have sent my info in to be registered, but i am going to ask anyway...i cannot get the achievement that has the hint 'sell towers' can anyone help me out? also i have found a couple bugs on the Slime Buster map (open one not pathed) i took pics and have tried to recreate them but have only done it once
> There are a few rounds near 15 or so that I think is where people lose.
I'm not sure which wave, but there's a point pretty early on where you get swarmed, and that always kills me. If I build up strong near the entrance, the swarms will get past...if I do a bit less at the entrance and try to shore up the center, I still haven't figured out how to manage to get enough coverage.
I don't mind replaying until I figure it out, but it definitely feels too hard for where it is in the storyline.
One big request: PLEASE add a "Restart" item to the Defeat screen. Given how much I lose, it's really annoying to have to go through three screens to get back to a level.
As others have said, please take these little complaints as a compliment! I'm amazed at the varied tactics and overall game design, and at some point am planning to do a blog post where I list pictures of how I solved various levels.
Finally clicked onto the right approach...I think what's different about this from earlier levels is you pretty much have to do exactly the right thing, in the right order, or you get creamed.
Anyway, now that I've finished it, I don't want you to make it easier for the other newbs!
187 losses? omg :( I didn't realize it was that hard. This will definitely be adjusted for the update.
And the Get Rid of 'Em achievement (selling) is done by selling 50 towers in a single GAME. And it is NOT working... (I just tested it) :( A bug or two was bound to slip through I guess. I think I'm going to change this achievement for the update as well... I came up with a better idea while driving home thinking about this. I apologize profusely, and I hope you at least had fun trying for the achievement. :(
I thought I had explained the stratgey well enough for Heavy Metal, Lightning Towers and Water Tower. I think 3 level 6 Lightning and 1 level 6 Water pretty much wins the day, just build from that from the start, upgrade one lightning tower till level 5 before building more.
I like the game. I played fieldrunners, but tis boring. Graphically its nice, but its lacks content. Also your game is just hard enough to be a challenge. Level 5 kicked my butt and i had to keep trying different strategies before winning, same with a couple other levels. Level 10 is driving me insane during the last 8 waves...
Keep up the good work. I usually like graphics > content, but this game has proved that content beats out graphics.
How about a limited "undo" feature? As in... if I place a tower in the wrong spot (i guess I have fat fingers), if I sell it within a few seconds I get 100% of the purchase price back?
Or even better, being able to drag them for a few seconds until they "lock" in? I really have a tough time getting the towers to land where I want - that alone causes me to lose more often than anything else.
Even though it's already done, a suggestion for the refund functionality: You should be able to refund if a limited amount of time has passed (say three or four seconds) AND if the tower hasn't fired yet. Otherwise, if you can refund after the tower fires, it's likely to be a source of cheating.
Good point. I'll have to rethink this. The way the current version is, you could simply move the tower along the path... I'll definitely have to rethink this! Thanks Ronald!