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Vanilla 1.1.4 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    I see the Undead Party bug is already logged. Waiting for the fix. Thanks for the massive visual upgrade, BTW. This is my favorite iPhone game, hands down.
    • CommentAuthorBrian M
    • CommentTimeFeb 16th 2009
     
    maybe a new "Bug Reports version 1.2" should be made to help keep them seperate
    • CommentAuthorMetaChimp
    • CommentTimeFeb 16th 2009
     
    Good idea.. lets wait for 1.2.1 (or whatever Chad names it) then start a new thread, since the Undead Party fix has already been submitted.
  2.  
    It is 1.2.1. Good call.

    There is also a fix for the level 5/6 poison tower missile animation.
    And I snuck in a slight graphic change to the electricity bolts. :)
    • CommentAuthorGuest
    • CommentTimeFeb 20th 2009
     
    Hi,
    I've got a bug with Besiegement 1.2 : everything works well but when I run the "Undead Party" in normal story the game crashes before showing the map.
    I already completed the same map in easy, without problem.
    I don't have this issue on another map
    • CommentAuthorAdam
    • CommentTimeFeb 20th 2009
     
    We know there was an update submitted already.
  3.  
    It actually crashes in both easy and normal. Play the maze version "Spiritual Conflict" until Apple approves the update. The update was submitted Sunday night, so it has been almost a week. The version number will be 1.2.1. It also fixed a graphic glitch with poison towers 5/6 and has a slight change to the lightning effect (which I love).
    • CommentAuthorBeeOnRope
    • CommentTimeMar 3rd 2009
     
    I'm not sure if this is a bug, or it is by design (but seems like a bug).

    When a fire tower targets an enemy, the AOE damage done is proportional to the damage done to the targeted enemy, rather than directly to the strength of the tower. That is, if the enemy only has a sliver of health left, the AOE damage is very small, and if the enemy has been destroyed while the shot is in flight, I believe no AOE damage is done at all. This seems likely to not be what was intended, and makes fire towers considerably more random and inefficient.
  4.  
    Hmm, I just took a look at the code and found another bug in the fire damage routine. Right now, if the primary target dies in the blast, the second target hit also takes full damage. Oops. This is probably what you are witnessing.

    Fire towers were changed with 1.2. They do full damage to their main target. If the main target is dead, than the next target takes full damage. Everything else in range is based on the distance from the center of impact. 50% for the center of impact and 0% at the edge.

    I'll admit, fire has always been buggy. With 1.2 they are actually more consistent. With 1.0, fire was totally skipping the second target in the list.
    • CommentAuthorBeeOnRope
    • CommentTimeMar 3rd 2009
     
    Ah, so there is a range factor - that is what I was witnessing. Well fire towers are not so overpowered anymore (even with the "skip 2nd" bug, fire towers were massively powerful in the old version, with a huge AOE radius and no decreasing damage per mob, a la earth tower).
    • CommentAuthorMetaChimp
    • CommentTimeMar 4th 2009
     
    I love the fire towers =)
    • CommentAuthorBeeOnRope
    • CommentTimeMar 5th 2009
     
    Yes, even with the nerf I'd have to put them down as the best all around tower (if I could only have one...).
    • CommentAuthorGuest
    • CommentTimeMar 23rd 2009
     
    Hello. Love the game. But in Easy mode, Greenskin Gangs (Easy), the 6th stone tower, is bugged in the latest version. I build my towers near the entrance and eventually after about ten or so towers, i cannot build any more towers anywhere on the playing field.
    Also in the lower left there seems to be a creep glitch where tons of creeps are stuck in the forest or something that is down there.

    Thanks.
    • CommentAuthorGuest
    • CommentTimeMar 23rd 2009
     
    Oh i should also add that after the last wave of creeps are killed, the Greenskin Gangs map does not end. That's the significant part of the bug and i left that out, lol.
    So the bugs in this map are:
    *Creeps in the forest in the lower left of the map.
    *Ability to place towers is lost after around 12 towers are placed. (I also tend to Pause and Unpause the game, not sure if that's part of it).
    *Level does not end even though all objectives are completed (I get a Failed window but all green checks)
    • CommentAuthorGuest
    • CommentTimeMar 23rd 2009
     
    Oh and I have to choose Quit, to get the failure window. It doesn't actually end automatically after the last wave.
  5.  
    There is an outstanding bug that can happen randomly. The enemies can't find their path and end up going all over, usually off screen. I've tried and tried to track this down, with no success. Out of the thousands of games I've played, I've only witnessed this once.

    If you can reproduce this and can tell me how, I can track it down and fix it.

    Until then, it is random. I did add code to try and detect the problem (and quit to the springboard). But it is obviously not 100% successful.
    • CommentAuthorGuest
    • CommentTimeApr 4th 2009
     
    I am also experiencing the exact same bugs with Greenskin Gangs. If you put towers at the top right of the screen - I had fire towers - then the game will not end once the mission is completed. It also will not let you drop bombs or build new towers after a certain number of towers are built. And, the enemies sometimes randomly appear on the left edge of the screen, down at the bottom and move slowly up the left side of the screen to the top. These are exactly the same bugs that the other user is reporting, so it is not random. It only happens on Greenskin Gangs in the latest version of the game from what I've seen.
    • CommentAuthorMetaChimp
    • CommentTimeApr 4th 2009
     
    It did this to me once before as well. I started by putting fire towers around the top-right corner of the screen also. I haven't tried to reproduce this bug yet... but that is at least a similarity!
  6.  
    Okay! If it is reproducable, I should be able to track the problem down. Sounds like this is a step in the right direction.
    • CommentAuthorGuest
    • CommentTimeJun 8th 2009
     
    I've been having an issue with OS 3.0 and iPod Touch 2G for a while now. I was hoping the GM fixed it, but it doesn't. After playing for a few minutes on the Arrows map, the game becomes really choppy and slow (to the point of being unplayable.) This seems to be related to sound. It might not be a Besiegement specific issue as see similar behavior with wolf3d. Other games I have don't seem to have this issue and I'm guessing that it's related to repeated queueing of sounds.

    Love the game, though.

    -- A
  7.  
    Well crap. I just installed the GM last night. I'll take a look tonight. It might require an update.

    I had a similar problem in an early version of the game. There was a memory leak in Apple's sound code. I ended up writing my own sound engine to bypass the bug. I'm guessing a similar bug has appeared that is affecting my code.

    Good news is that Apple has a dedicated sound engine meant for games in 3.0.

    The bad news is that I suspect it is just as buggy.
    • CommentAuthorGuest
    • CommentTimeJun 9th 2009
     
    If it's an Apple bug maybe with enough feedback they'll get to fixing it. Anyways I' might file a bug report with id as well.

    -- A
    • CommentAuthorGuest
    • CommentTimeJun 13th 2009
     
    Yes, the game is painfully slow in 3.0 GM Seed. This is one of only a very few that seem to have problems with the new software.

    P.S. Yours is one of the best apps I've purchased, and I've purchased a LOT of apps. Thank you for your hard work.
  8.  
    Yes, I found time to try this out, and it is obvious Apple changed something with 3.0. I'm not sure what, either the OpenGL library (doubtful) or the file routines. It is some sort of leak, as if you play the game on Noisy, the game slows to a crawl very quickly. Everytime a sound fires, the game almost stops.

    I'll work on this tomorrow, and release a patch ASAP.
  9.  
    Until then, you can play the game with the sound off (Options->Sound->Off). This will make it at least playable.
    • CommentAuthorGuest
    • CommentTimeJun 15th 2009
     
    Cool. I'll give it a try without sound.

    --A
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