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Vanilla 1.1.4 is a product of Lussumo. More Information: Documentation, Community Support.

  1.  
    The trick is not to build the wind towers until the end. Concentrate on earth in the key spots and fire and electricity just outside the key spots. I also like to use poison at the three entrances to soften up the enemies. Poison is cheap and powerful early on.
    • CommentAuthorRagerX
    • CommentTimeJan 28th 2009
     
    I can't post a comment on the "Beta Tester Call-to-Arms" because of "This reCAPTCHA key isn't authorized for the given domain.".

    Where can I find more information on the beta? Do certain users get to see the "beta posting"?

    Thanks.
    • CommentAuthorRagerX
    • CommentTimeJan 28th 2009
     
    Never mind. The reCAPTCHA is working now.
    • CommentAuthorAdam
    • CommentTimeJan 28th 2009
     
    ya only ppl in the 'beta tester' group on this forum get to see the 'hidden' discussions :)
    • CommentAuthorRagerX
    • CommentTimeJan 28th 2009
     
    Thanks tauri19. I was looking everywhere for the beta posting that Chad mentioned in the blog post "Beta Tester Call-to-Arms" today.
    • CommentAuthorshalaka
    • CommentTimeJan 28th 2009
     
    in reply to the last comment from "guest" (I know chad already helped you), but it seems that you only know of half the levels in story mode. if you slide your finger across the screen, you will see ten more levels.
    good luck.
    • CommentAuthorGuest
    • CommentTimeJan 29th 2009
     
    lol...you're right! I can't believe I didn't notice all those extra rounds!

    This means lot's more fun :-)

    Thanks Shalaka.
    • CommentAuthorshalaka
    • CommentTimeJan 29th 2009
     
    no problem.i just noticed you said it was the last level, and assumed that you didn't know about the rest.

    good luck beating the rest. they are kind of hard. if you get stuck, just read through all the posts on this discussion because someone has probably asked it. if not, feel free to ask.

    oh and I would register if I were you.
    • CommentAuthordrosing
    • CommentTimeFeb 1st 2009
     
    On the swarm level. For some reason, this one game I could not beat. I think I completed almost everything else. What I finally found that worked is to do as said above, use the arrow towers purely for containment and force the monsters to the lower right corner, to an opening there. Where I was having problems was that my area of affect earths were seeming to barely dent those elementals around level 7-8, the ones even before the earth elementals, the fire ones I think.

    Anyway, what finally made the difference to me is I began to suspect that there was a limit to the number of monsters affected by the earth, and there were so many coming from both directions through the choke point I'd made, it wasn't working, hence large numbers were getting through. I found if right around wave 6 I changed the overall path where the monsters got out, I could stagger the waves, so less were going through the choke points at any given time. I opened up the left side, right next to where they come out at the bottom, and then blocked off the opening I'd made for all of them at the lower right corner. I then quickly built out the path along the lower edge to the left side and built up earth towers there on that end and then built the maze upward. I was never able to go past maybe wave 8 if I didn't do this.

    The other thing I found is that because of so many immunities you need to really try and balance the types of towers you end up leveling out,so that you are using a little bit of all of them, with an emphasis on the earths for their AOE's.

    Hope this helps!
    • CommentAuthorshalaka
    • CommentTimeFeb 1st 2009 edited
     
    hey drosing, you are right, the earth towers damage is decreased by 10% with each mob hit. first mob gets 100% damage, second 90, third 80, fourth 70, and so on.

    yeah the swarm level is quite hard.
    • CommentAuthorruppia
    • CommentTimeFeb 6th 2009
     
    Chad and all of you hello, i'm glad to be a member of this forum.

    A part to say that Besiegement is the best TD now on iPhone, i want just to ask you in witch way money bonus will be assign ( i think is 10% every minute ?? or when wave is finished ?? )

    Second just want a confirm of Shalaka message beforemine, that say that earth decrease damage.

    Best regards and thanks

    Ruppia
  2.  
    Interest is given every 15 seconds (game time), at 10%, up to a maximum of 25 gold. A cash register noise is played when it happens, and a little number floats out of the gold display. Many of the hard levels depend on strategies where you save interest.
    • CommentAuthorMetaChimp
    • CommentTimeFeb 6th 2009
     
    ^ WHOA, I had no idea Besiegement used interest! That's cool. I heard the cash register sound and money in-game, but I thought it was a bonus after finishing a wave or something.

    Is this mentioned in the help / instructions for the game? Cause I know I read it through, and don't remember seeing that.
  3.  
    Nope. Most people don't know it is there. It is one of those bonus secrets.
    • CommentAuthorMetaChimp
    • CommentTimeFeb 6th 2009
     
    in my mind, interest is a feature... not a secret. It can certainly alter playing strategy (i.e. saving money early on). I think it should be documented, rather than having people guess why they randomly get money sometimes... But of course, it's up to you =)
  4.  
    There is no documentation on this game. I can program. I can create decent graphics. I can create and edit music and sounds. But I hate documentation. :P
    • CommentAuthorMetaChimp
    • CommentTimeFeb 6th 2009
     
    haha, understood. by documented, I was thinking of including that information in the in-game help "scroll" =)
    • CommentAuthorshalaka
    • CommentTimeFeb 6th 2009
     
    metachimp has a point.

    chad, remember when I was a noob and I was trying to get my first number one spot and I was asking you a bunch of questions about scoring in your blog? I had a pretty good guess how the interest worked, but I did have to ask. and it would be good for people to know about rushing, too.
    all you would really have to do is add a page when you update the help booklet thing. whatever it is.
    • CommentAuthorKMonsefi
    • CommentTimeFeb 6th 2009 edited
     
    I agree that it's important that the interest be somehow documented. I recall how frustrating it was playing this game until I finally realized there was interest and the importance of saving up your gold as much as possible to maximize interest. And the only reason I figured it out was since I had played TapDefense before.
    • CommentAuthorruppia
    • CommentTimeFeb 8th 2009
     
    Thanks Chad for the money help, but what about earth damage decrease ???

    Ruppia
    • CommentAuthorAdam
    • CommentTimeFeb 8th 2009
     
    That is currently being tested in beta don't worry.
    • CommentAuthorGuest
    • CommentTimeFeb 11th 2009
     
    Any strategies for the Big Boss challenge? Can't figure out which towers to use where as the bosses get very powerful very quickly.
  5.  
    The trick with Big Boss Challenge is not towers... it is bombs. Lots and lots and lots of bombs. :)
    • CommentAuthorcobber
    • CommentTimeFeb 12th 2009
     
    Hi, love the game but have now been stuck on "Everything Dies" for a while.
    I read here somewhere that tower specs were posted some time back but can't find them anywhere.
    I've done my own analysis of various towers damage per cost ratings but didn't factor in rate or range.
    Well, I'm not sure what the weighting of each characteristic would be if I did anyway.

    For the most cost effective towers I've found;
    Arrows L3&4 are at 0.17 damage per cost
    Fire L2 at 0.18 d/c
    and Earth L3&4 at 0.23-0.24 d/c
    I was suprised to see Electricity L5 recommended somewhere here and 'as many as you can build' of them.
    They have a very inefficient 0.06 d/c rating.
    Certainly nowhere near as bad as the staggeringly uneconomical Poison towers but still, way below those other 3 mentioned.

    Maybe there's some other unquantatative qualities I'm missing?
    Would love to see those other specs posted some time back.
    Cheers
    cobber
  6.  
    Electricity has the best damage output when you are facing several enemies. Earth is the best overall when facing multiple enemies. Fire is bugged and I would suggest staying away from them until version 1.2 is available.

    Damage output is important, but so is tower placement. Place earth towers in corners, or in places where enemies have to pass by twice.

    Poison was boosted for 1.2. It was meant for long, drawn out battles with big enemies. The only level where it would come into use would be Big Boss, but that level took another turn (which is really fun btw). As it stand now, it is sorta of useless. I like to use one at the entrances to soften mobs up. But if you are going strictly for high scores and efficiency, then yes, it is useless.

    The list of raw tower data is here: http://besiegementgame.com/Towers.htm
    Note that I intend to create a real tower info page here in a few days with updated data for v1.2.

    You can see that arrow towers are the best versus a single enemy. Wind comes close, and theoretically surpasses arrows because of its range. But you have to take the entire picture into view. Arrows and wind only hit a single target.

    Of course this all changes with 1.2. I've found that fire and wind are the top dogs now. Water is actually useful now, and will be essential in the harder levels to come.
    • CommentAuthorGuest
    • CommentTimeFeb 12th 2009
     
    Thanks for the help with the Boss Challenge, Chad. What a difference using those bombs makes!
    • CommentAuthorGuest
    • CommentTimeFeb 27th 2009
     
    I need help with the swarm challenge please. I've read and tried all the suggestions above, but I can to level 9 at most. Can someone post some more light on this beyond what has already been suggested above?

    Thank you.
    • CommentAuthorGuest
    • CommentTimeMar 2nd 2009
     
    Re:
    "I need help with the swarm challenge please. I've read and tried all the suggestions above, but I can to level 9 at most. Can someone post some more light on this beyond what has already been suggested above?

    Thank you. "

    Wow, ever since Chad went on vacation these forums have really died down. Shakala, are you still around? Can you offer more advice on the swarm challenge please?
    • CommentAuthorAdam
    • CommentTimeMar 3rd 2009
     
    I believe you posted a couple days ago as well. I have beat it many times but I need a refresher so let me play of today and I will post later today.
    • CommentAuthorGuest
    • CommentTimeMar 3rd 2009
     
    I just wanted to know if the save money achievement has a problem. I got over 12,000 and it did not give it to me.
  7.  
    It is working. You need 5000 gold and to win a game. The easiest way to do this is to play the Big Boss Bonus challenge and use mostly bombs to kill the mobs.
    • CommentAuthorGuest
    • CommentTimeMar 4th 2009
     
    Hey Chad first off I want to tell u this game is amazing! I got over 5000 on several levels and I won them all and I still have not gotten the achievement. Do have to get every goal?
    • CommentAuthorAdam
    • CommentTimeMar 6th 2009
     
    To the guest that wanted tips on the swarms, if you still need help shoot me an email, I have pics on how I did it numerous times.
    • CommentAuthorGuest
    • CommentTimeApr 11th 2009
     
    First of all, i like to say thanking for making this kind of game for iphone. been looking for this kind of game.

    How do you pass level 11th tower on the passage way not the maze, i tried everything but the water bubble what you call it, keep passing my tower.

    my email is red.zie@hotmail.com or i will check this site often.

    thank you in advance

    Red
    • CommentAuthorGuest
    • CommentTimeMay 28th 2010
     
    Any clues as to how to beat the Hard 50 Pathed and Hard 50 Mazed. They are the only levels I haven't been able to complete and after about 50 tries on Pathed, I'm really starting to wonder if it's possible. My best has been to last through to about wave 33 (near the end of the undead, and just before the first wave blobs, using fire and electricity towers.
  8.  
    Hard 50 pathed is actually impossible as far as I know. Hard 50 mazed is possible, but you might have to juggle a bit.
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